![]() ![]() As the trade-off they get as many turns as there are allied human units in the battle. Thus the Mime needs careful planning to be effective. If a unit attacks one square in front of it, the Mime will do likewise. If a unit uses a Potion, the Mime will also on the next turn. The Mime has no innate abilities but will mimic the actions of any other player unit that moves before it. The unit will need a LV5 Dragoon, Geomancer, Orator, Summoner and LV8 Squire and Chemist. ![]() The Mime job is arduous to unlock, and is intended for late use in the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |